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	<title>Fast Cash Design . com &#187; Point</title>
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	<link>http://www.fastcashdesign.com</link>
	<description>Learn about freelance graphic design and how to make money as a part-time/full-time graphic designer</description>
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		<title>The 36 Point How To Be a Freelance Designer</title>
		<link>http://www.fastcashdesign.com/2011/01/the-36-point-how-to-be-a-freelance-designer/</link>
		<comments>http://www.fastcashdesign.com/2011/01/the-36-point-how-to-be-a-freelance-designer/#comments</comments>
		<pubDate>Fri, 07 Jan 2011 21:05:15 +0000</pubDate>
		<dc:creator>Robert Zimmerman</dc:creator>
				<category><![CDATA[Freelance Graphic Design VIDEOS]]></category>
		<category><![CDATA[Designer]]></category>
		<category><![CDATA[Freelance]]></category>
		<category><![CDATA[Point]]></category>

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<div style="float: left; margin: 5px;"><img src="http://i.ytimg.com/vi/wt2Zr7W6t6I/default.jpg" alt="" /></div>
<p>Ever wonder what a day in the life at the office is like for Nate and Donovan? This video was originally made to introduce 36 Point at Meet the Pros on February 9, 2009. Starring Nate Voss and Donovan Beery. Co-starring Sean Adams, Justin Ahrens, Steven Heller and Steve Gordon. The 36 Point How To Be a Freelance Designer OR How To Be a Designer Who Works Out of An Office By Themself. Also What We Do at 36 Point. Directed and Edited by Nate Voss Written by Nate Voss and Donovan Beery<br />
<strong>Video Rating: 5 / 5</strong></p>
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		<title>Vanishing Point: Photoshop Tutorial!</title>
		<link>http://www.fastcashdesign.com/2010/09/vanishing-point-photoshop-tutorial/</link>
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		<pubDate>Thu, 30 Sep 2010 03:49:27 +0000</pubDate>
		<dc:creator>David Montgomery Jr.</dc:creator>
				<category><![CDATA[Photoshop Tutorials]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[Point]]></category>
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<img src=http://i.ytimg.com/vi/TXkzCVPE2Tc/default.jpg /><BR>Check this video out at Hi-Res here: www.tutvid.com In this Photoshop tutorial we will go over the basics to using vanishing point. Learn how to setup a perspective grid and clone in 3D space, also place graphics in a perspective correct environment! There are tons of uses for Vanishing Point you just have to know how to use it! Have fun with this one! Check out www.tutvid.com<BR><br />
Rating: 4 &#124; Views: 157239</p>
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		<title>Adobe Illustrator Tutorial &#8211; Cut Join Path and Remove Anchor Point</title>
		<link>http://www.fastcashdesign.com/2010/09/adobe-illustrator-tutorial-cut-join-path-and-remove-anchor-point/</link>
		<comments>http://www.fastcashdesign.com/2010/09/adobe-illustrator-tutorial-cut-join-path-and-remove-anchor-point/#comments</comments>
		<pubDate>Wed, 15 Sep 2010 05:19:53 +0000</pubDate>
		<dc:creator>David Montgomery Jr.</dc:creator>
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		<category><![CDATA[Anchor]]></category>
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		<category><![CDATA[Point]]></category>
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<BR><br />
<img src=http://i.ytimg.com/vi/VkU-48cw-AU/default.jpg /><BR>Adobe Illustrator Tutorial &#8211; How to cut Join Path and remove Anchor Point<BR><br />
Rating: 5 &#124; Views: 3710</p>
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		<title>Half-Life 2 Vanilla vs Cinematic Mod 10: Point Insertion (720p)</title>
		<link>http://www.fastcashdesign.com/2010/08/half-life-2-vanilla-vs-cinematic-mod-10-point-insertion-720p/</link>
		<comments>http://www.fastcashdesign.com/2010/08/half-life-2-vanilla-vs-cinematic-mod-10-point-insertion-720p/#comments</comments>
		<pubDate>Tue, 03 Aug 2010 14:52:32 +0000</pubDate>
		<dc:creator>David Montgomery Jr.</dc:creator>
				<category><![CDATA[Freelance Graphic Design VIDEOS]]></category>
		<category><![CDATA[720p]]></category>
		<category><![CDATA[Cinematic]]></category>
		<category><![CDATA[HalfLife]]></category>
		<category><![CDATA[insertion]]></category>
		<category><![CDATA[Point]]></category>
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<img src=http://i.ytimg.com/vi/8Vazzw5-c70/default.jpg /><br />Half-Life 2 has been ranked as the best game of the aughts and is one of the best games of all time. Its beautifully artistic combination of graphic design, audio work, and plot development defend its status as one of these games and enable it to transcend typical restraints of video gaming and exist on an entirely different level altogether. It has been over half a decade since its release now, and one fan &#8211; FakeFactory &#8211; has taken it upon himself to update the game in almost every way &#8211; new textures, new&#8230;</p>]]></description>
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